Multiple ZipFiles

May 4, 2008 at 3:02 PM
At this time i have 1 Content.zip that has all content in it.
In the game there are mutiple ZipContentManagers so i can manage unloading the way i need (no need for certain menustuff when you're in-game, etc).

I noticed that when i create a new zipcontentmanager the entire content.zip file is read into memory. The zip is now 40 Mb big and everytime i create a contentmanager i see the memoryusage increasy by 40 mb.

Are you really loading the entire zip in memory? If so, is there a way for me to make multiple zipfiles? Or should that be done manually?