Apr 3, 2008 at 4:31 PM
First of all : Great product!!

In my game i have multiple ContentManagers so i can manage unloading content better.
All my ContentManagers set their RootDirectory to the MainContenManager.RootDirectory, so there's only one place where i need to manage that.

I would also like to do that for the zipfile. Therefor it would help me a lot if there was a read-only zipfile property. Read-only since you already set it in the constructor.
Apr 23, 2008 at 11:42 PM
You just want to have the zip file's name exposed as a property? I just want to make sure I know exactly what you want.
Apr 27, 2008 at 6:22 PM
Yes, that would be very helpfull.
So just a public read-only property exposing the zipfile.
Apr 29, 2008 at 9:20 PM
That's what I figured, so I implemented it for the 1.3 release I just put out. :)