Compile Times

Mar 11, 2008 at 12:48 AM
I just converted over my current project that was consuming over 580megs and am now under 170megs. I still have some more work in shrinking down my texture maps to reach the 150meg limit but this project has helped me out tremendously, Thank You!

The only thing that I have noticed in utilizing EasyZip now in my project is that it appears to compile the zip file every time I build the project even if I don't change any content files and only modify code. Hope you have an idea on how to stop the build since compressing this much data after each compile is taking a considerable amount of time.

Once again Thank You for taking the time to create this project!
Mar 16, 2008 at 10:33 PM
Didn't realize it was doing that. Should have a new release with the fix by the end of the week. Thanks for using EasyZip!